My Map

27 Feb

My map is being made using the Source Engine, and is going to be a map in the game, “TeamFortress 2”.

The reason I wanted it to be in Team Fortress 2 (TF2), is because of the massive amount of team work players need to use to win a match, and the variaty of different classes there are for people to play as. The gametype I am going to set my map around is “PayLoad” (pl); in this gametype, the BLU team must try a move a Cart carrying a bomb along a track, and get it all the way to the other end, where as the RED team has to try and stop them from doing this, and after a few rounds, the team swap sides, so the game is far.

The main reason I wanted to use Team Fortress 2 for my Multiplayer map is because it is a game I own, and have a lot of friends online that also own it, and it will be easy to playtest and see what needs to be changed on the fly.

My map is set in the Energy Core of a large Space Ship / Space Station, and is besed off of a few Sci-Fi things; mainly Mass Effect and Battlestar Galactica; Mass Effect for the style of the interiour, and Battlestar for the exterior. At the end of the PayLoad track, the Bomb falls into the Core of the ship, and, if possible, I would like the BLU team Win to blow the ship in half, but that might be a bit to hard to pull off.

The map is designed so that the BLU team has to zig-zag up the map, going the longers way round, and the map is designed so that it is easy to get into a defencive position fast, no matter where the Bomb is.


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